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Jun 12, 2020 · At the time, Japan’s SoftBank valued Supercell at $10.2 billion. Halti S.A. was 50%-owned by Chinese technology company Tencent; in October 2019, Tencent increased its stake in the consortium to 51.2% by acquiring shares worth $40 million as part of a convertible bond.

Who is Supercell owned by?
Is Supercell a Chinese company?
Is Supercell owned by Tencent?
Will Clash of Clans be removed in 2022?
Does Tencent own Activision?
Who owns boom beach?
Boom Beach | |
---|---|
Developer(s) | Supercell |
Publisher(s) | Supercell |
Platform(s) | Android iOS |
Release | WW : 26 March 2014 |
Why is Supercell shutting down?
Does Supercell have a stock?
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Stock market history Tencent Holdings (SUPERCELL)
X | Price |
---|---|
May 4, 2022 | 45.1 |
May 3, 2022 | 45.81 |
May 2, 2022 | 44.395 |
Apr 29, 2022 | 44.72 |
Is Global Chat removed in COC?
Is Supercell closing COC?
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Is COC gonna shut down?
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Company
Supercell is part of the giant Japanese telecommunications company SoftBank which owns 73% of the company. Ilkka Paananen owns 6% and Mikko Kodisoja 5.4% of the shares. The rest belong to the employees and other founders. Originally, SoftBank bought 51% of the company together with the game company GungHo for 1.1 billion euros in 2013.
History
Before founding Supercell, two of the founders Mikko Kodisoja and Ilkka Paananen worked at the mobile game company Sumea. Kodisoja was one of the founders of Sumea in 1999, and Paananen was hired as the company’s CEO in 2000. In 2003, Sumea gained 1.2 million euros of profit.
Marketing
During Super Bowl XLIX in February 2015, Supercell spent $9 million for a 60-second runtime in front of 118.5 million viewers. According to the The Guardian, the Clash of Clans advertisement was one of the most popular advertisements of the 61 spots aired on NBC.
Acknowledgements
In 2012, Supercell was awarded as the best Nordic start-up company and chosen as the Finnish game developer of the year. The following year, Supercell won the Finnish Teknologiakasvattaja 2013 (Technology Educator 2013) contest, and the company was chosen as the software entrepreneur of the year.
Games
Our dream is to create games that are played by as many people as possible, enjoyed for years and remembered forever.
Careers
Join us and create games that are played for years and remembered forever.
When was Supercell founded?
Founded in 2010, Supercell develops popular mobile games like Clash of Clans, which in 2018 was earning $1.5 million per day from users, according to market researcher Sensor Tower.
How much did Supercell make in 2018?
However, that figure is down from a 2015 peak of $5.5 million daily, which would help explain Supercell’s year-over-year dip to revenues of $1.6 billion and profits of $635 million in 2018, as reported by the company.
A brief history on Clash of Clans
Clash of Clans is a multiplayer strategy mobile video game that has a freemium approach. It is developed by Finland-based Supercell. The game was first released on the iOS App Store (2012) and then on the Google Play Store (2013).
Is Clash of Clans Chinese App? Who Owns Clash of Clans?
Clash of Clans is a Finnish mobile game developer Supercell’s brainchild. It has games like Hay Day, Clash Royale, Boom Beach, and Brawl Stars under its banner.
FAQs
Finnish gaming studio Supercell had launched Clash of Clans in November 2013 on the Chinese app store Wandoujia as Google services aren’t used in China. The game was developed in Finland but Chinese tech giant Tencent now owns a majority stakes in it.
Conclusion
Hope your confusion about is Clash of Clans Chinese app? Who owns Clash of Clans? is cleared.

Overview
Supercell Oy is a Finnish mobile game development company based in Helsinki, Finland. Founded on 14 May 2010, the company’s debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices. Since then, the company has fully released five mobile games: Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl St…
Company
Supercell focuses on the development of free-to-play games that yield profits through the in-game micropayments. The company’s objective is to focus on the successful games that stay popular for years. The focus has not been on revenue, but on the principle “just design something great, something that users love.” Game development focuses around “cells” of five to seven people which start with idea generation and an initial review by CEO Paananen. The team subsequently …
History
Before Supercell, two of its founders, Mikko Kodisoja and Ilkka Paananen, worked at Sumea, a mobile game company. Kodisoja co-founded Sumea in 1999, and Paananen was hired as the company’s CEO in 2000. In 2003, Sumea made a profit of 1.2 million euros. In the following year, the American Digital Chocolate bought Sumea and made the company its Finnish headquarters and Paananen the European manager. Kodisoja, the firm’s creative director left the company in 2…
Marketing
During Super Bowl XLIX in February 2015, Supercell spent $9 million for a 60-second runtime in front of 118.5 million viewers. According to The Guardian, the Clash of Clans advertisement was one of the most popular advertisements of the 61 spots aired on NBC. The commercial, dubbed “Revenge”, featured Liam Neeson parodying his character from the Taken film series by seeking revenge in a coffee shop for a random player destroying his village. The commercial has reache…
Acknowledgements
In 2012, Supercell was awarded as the best Nordic start-up company and chosen as the Finnish game developer of the year. The following year, Supercell won the Finnish Teknologiakasvattaja 2013 (Technology Educator 2013) contest, and the company was chosen as the software entrepreneur of the year. In 2014, the research and consultancy agency T-Media chose Supercell as Finland’s most reputable company in their Luottamus&Maine (Trust&Reputation) report.
Notes
1. ^ Takahashi, Dean (15 May 2020). “The DeanBeat: Supercell CEO’s 10 takeaways from 10 years of mobile games”. GamesBeat. VentureBeat. Archived from the original on 16 May 2020. Retrieved 23 January 2021.
2. ^ “Are Our Best Days Behind Us or Ahead of Us?”. Supercell. 15 February 2022. Retrieved 27 February 2022.
External links
• Media related to Supercell (video game company) at Wikimedia Commons
• Official website